UVa Volume CX

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Volume CX

ProblemLinkCategoryDifficulty
11000 - Bee11000Simulation
11001 - Necklace11001Math
11002 - Towards Zero11002Dynamic Programming
11003 - Boxes11003Dynamic Programming
11004 - Changing Roadmap11004Math2
11005 - Cheapest Base11005Math
11006 - Wheel Good11006Greedy
11007 - Mini Cube11007Bruteforce
11008 - Antimatter Ray Clearcutting11008Dynamic Programming
11009 - Geometry Once Again11009
11010 - Tic-Tac-Tough11010
11011 - Numerical Methods! A Satire11011Ad Hoc
11012 - Cosmic Cabbages11012Ad Hoc
11013 - Get Straight11013
11014 - Make a Crystal11014Number Theory
11015 - 05-2 Rendezvous11015Shortest Path
11016 - Square Counting11016
11017 - A Greener World11017
11018 - Mars Buggy11018
11019 - Matrix Matcher11019Pattern Matching
11020 - Efficient Solutions11020
11021 - Tribles11021Probability Theory
11022 - String Factoring11022Dynamic Programming
11023 - Multisets and Sequences11023Dynamic Programming, Combinatorics
11024 - Circular Lock11024Number Theory
11025 - Mr. And Mrs. Hamilton11025Graph Theory, Dynamic Programming
11026 - A Grouping Problem11026Dynamic Programming, Combinatorics
11027 - Palindromic Permutation11027Recursion, Combinatorics
11028 - Sum of Product11028Math
11029 - Leading and Trailing11029Math
11030 - Predator II11030Computational Geometry
11031 - Looking for a Subset11031Longest Increasing Subsequence, Dynamic Programming
11032 - Function Overloading11032
11033 - Help my Brother11033Backtracking
11034 - Ferry Loading IV11034Simulation
11035 - Card Hands11035Data Structures, Trie
11036 - Eventually Periodic Sequence11036Math
11037 - Point of View in Flatland11037Math, Geometry
11038 - How Many O's?11038Math
11039 - Building designing11039Greedy
11040 - Add bricks in the wall11040
11041 - Quarter-Finals with Brazil!? No!!!11041
11042 - Complex, difficult and complicated11042
11043 - Fast and Easy Data Compressor11043
11044 - Searching for Nessy11044
11045 - My T-shirt suits me11045
11046 - Numbers and operations11046
11047 - The Scrooge Co Problem11047
11048 - Automatic Correction of Misspellings11048Ad Hoc
11049 - Basic wall maze11049Backtracking
11050 - Construct the wall maze11050
11051 - Dihedral groups11051Ad Hoc, Greedy
11052 - Economic phone calls11052Dynamic Programming, Greedy
11053 - Flavius Josephus Reloaded11053
11054 - Wine trading in Gergovia11054Greedy
11055 - Homogeneous squares11055
11056 - Formula 111056Sorting
11057 - Exact Sum11057
11058 - Encoding11058
11059 - Maximum Product11059Bruteforce
11060 - Beverages11060Graph Theory, Topological Sort
11061 - Playing War11061Dynamic Programming, Probability Theory
11062 - Andy's Second Dictionary11062Ad Hoc
11063 - B2-Sequence11063Ad Hoc
11064 - Number Theory11064Number Theory, Math
11065 - A Gentlemen's Agreement11065Backtracking
11066 - Aragorn11066
11067 - Little Red Riding Hood11067Dynamic Programming
11068 - An Easy Task11068Topological Sort
11069 - A Graph Problem11069Dynamic Programming, Combinatorics
11070 - The Good Old Times11070
11071 - Permutation Representation11071Data Structure
11072 - Points11072Geometry
11073 - Euler's Totient Function11073Number Theory, Backtracking
11074 - Draw Grid11074Ad Hoc
11075 - Collage11075Backtracking
11076 - Add Again11076Math, Combinatorics
11077 - Find the Permutations11077Dynamic Programming, Combinatorics
11078 - Open Credit System11078Ad Hoc
11079 - What's the Time?11079
11080 - Place the Guards11080Graph Theory
11081 - Strings11081Dynamic Programming
11082 - Matrix Decompressing11082Network Flow
11083 - Zeroes Revisited11083Number Theory
11084 - Anagram Division11084
11085 - Back to the 8-Queens11085
11086 - Composite Prime11086
11087 - Divisibility Testing11087
11088 - End up with More Teams11088
11089 - Fi-binary Number11089
11090 - Going in Cycle!!11090
11091 - How many Knight Placing?11091
11092 - IIUC HexWorld11092
11093 - Just Finish it up11093
11094 - Continents11094
11095 - Tabriz City11095
11096 - Nails11096Computational Geometry, Convex Hull
11097 - Poor My Problem! :-(11097
11098 - Battle II11098
11099 - Next Same-Factored11099
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