UVa Volume CIX

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Volume CIX

Problem Link Category
10900 - So you want to be a 2^n-aire? 10900 Probability Theory
10901 - Ferry Loading III 10901 Simulation
10902 - Pick-up Sticks 10902 Computational Geometry
10903 - Rock-Paper-Scissors Tournament 10903 Ad Hoc, Simulation
10904 - Structural Equivalence 10904 Ad Hoc
10905 - Children's Game 10905 Sorting
10906 - Strange Integration 10906 Ad Hoc
10907 - Art Gallery 10907 Computational Geometry
10908 - Largest Square 10908 Ad Hoc
10909 - Lucky Number 10909 Data Structures
10910 - Marks Distribution 10910 Combinatorics, Dynamic Programming
10911 - Forming Quiz Teams 10911 Matching
10912 - Simple Minded Hashing 10912 Combinatorics
10913 - Walking on a Grid 10913 Dynamic Programming
10914 - Abundance and Perfect Numbers 10914 Number Theory
10915 - War on Weather 10915 Geometry
10916 - Factstone Benchmark 10916 Ad Hoc
10917 - Walk Through the Forest 10917 Graph Theory
10918 - Tri Tiling 10918 Dynamic Programming
10919 - Prerequisites? 10919 Graph Theory
10920 - Spiral Tap 10920 Ad Hoc
10921 - Find the Telephone 10921 Ad Hoc
10922 - 2 the 9s 10922 Number Theory
10923 - Seven Seas 10923 Bruteforce
10924 - Prime Words 10924 Ad Hoc
10925 - Krakovia 10925 BigNum, Ad Hoc
10926 - How Many Dependencies? 10926 Graph Theory
10927 - Bright Lights 10927 Computational Geometry
10928 - My Dear Neighbours 10928 Sorting
10929 - You can say 11 10929 Number Theory
10930 - A-Sequence 10930 Dynamic Programming
10931 - Parity 10931 Ad Hoc
10932 - Calculator 10932 Parsing
10933 - Volleyball 10933 Simulation, Sorting
10934 - Dropping water balloons 10934 Dynamic Programming
10935 - Throwing cards away I 10935 Josephus Problem, Simulation
10936 - Land surveyor's job 10936 Simulation
10937 - Blackbeard the Pirate 10937 Traveling Salesperson Problem
10938 - Flea circus 10938 Graph Theory
10939 - Ants, Aphids and a Ladybug 10939 Graph Theory
10940 - Throwing cards away II 10940 Josephus Problem
10941 - Words adjustment 10941 Search
10942 - Can of Beans 10942 Bruteforce
10943 - How do you add? 10943 Dynamic Programming, Combinatorics
10944 - Nuts for nuts.. 10944 Graph Theory, Traveling Salesperson Problem
10945 - Mother bear 10945 Ad Hoc
10946 - You want what filled? 10946 Flood-fill, Sorting
10947 - Bear with me, again.. 10947 Graph Theory
10948 - The primary problem 10948 Number Theory
10949 - Kids in a Grid 10949 Longest Common Subsequence
10950 - Bad Code 10950 Backtracking
10951 - Polynomial GCD 10951 Algebra
10952 - Pattern Transformations 10952 Dynamic Programming, Backtracking
10953 - Stochastic Digit Generator 10953 Dynamic Programming
10954 - Add All 10954 Greedy
10955 - Playfair Cipher 10955 Simulation
10956 - Prime Suspect 10956 Number Theory, Bruteforce
10957 - So Doku Checker 10957 Backtracking
10958 - How Many Solutions? 10958 Number Theory
10959 - The Party, Part I 10959 Shortest Path
10960 - The Party, Part II 10960 Ad Hoc
10961 - Chasing After Don Giovanni 10961 Computational Geometry
10962 - Don Giovanni's Last Dinner 10962 Simulation
10963 - The Swallowing Ground 10963 Ad Hoc
10964 - Strange Planet 10964 Math
10965 - Khepel's Problem 10965 Simulation
10966 - 3KP-BASH Project 10966 Simulation
10967 - The Great Escape 10967 Shortest Path
10968 - KuPellaKeS 10968 Shortest Path
10969 - Sweet Dreem 10969 Computational Geometry
10970 - Big Chocolate 10970 Ad Hoc, Dynamic Programming
10971 - Building Construction 10971
10972 - RevolC FaeLoN 10972 Graph Theory
10973 - Triangle Counting 10973 Graph Theory
10974 - The Ridiculous Game 10974 Computational Geometry
10975 - Dueue's Quiz 10975
10976 - Fractions Again?! 10976 Math
10977 - Enchanted Forest 10977 Graph Theory
10978 - Let's Play Magic! 10978 Simulation
10979 - How Many Triangles? 10979 Computational Geometry
10980 - Lowest Price in Town 10980 Dynamic Programming
10981 - String Morphing 10981 Dynamic Programming
10982 - Troublemakers 10982 Greedy
10983 - Buy one, get the rest free 10983 Mincut-Maxflow, Binary Search
10984 - Double NP-hard 10984 Graph Theory
10985 - Rings'n'Ropes 10985 Graph Theory, Shortest Path
10986 - Sending email 10986 Shortest Path, Graph Theory
10987 - Antifloyd 10987 Graph Theory
10988 - From G to H and back 10988 Graph Theory
10989 - Bomb, Divide and Conquer 10989 Mincut-Maxflow, Graph Theory
10990 - Another New Function 10990
10991 - Region 10991
10992 - The Ghost of Programmers 10992
10993 - Ignoring Digits 10993
10994 - Simple Addition 10994
10995 - Educational Journey 10995
10996 - Go 10996
10997 - Medals 10997
10998 - Flipping Colors 10998
10999 - Crabbles 10999